/*
 *  JDiv - API for Multimedia Application
 *  http://jdiv.sourceforge.net 
 *  ------------------------------------
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software 
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307 USA
 *
 */

package com.jdiv;

import com.jdiv.functions.FunctionsAudio;
import com.jdiv.functions.FunctionsEffects;
import com.jdiv.functions.FunctionsGraphic;
import com.jdiv.functions.FunctionsGui;
import com.jdiv.functions.FunctionsInput;
import com.jdiv.functions.FunctionsMath;
import com.jdiv.functions.FunctionsPhysics;
import com.jdiv.functions.FunctionsProcess;
import com.jdiv.functions.FunctionsScene;
import com.jdiv.functions.FunctionsScreen;
import com.jdiv.functions.FunctionsSystem;
import com.jdiv.functions.FunctionsFont;
import com.jdiv.internalClasses.PictureManager;
import com.jdiv.internalClasses.TextManager;

/** JDiv - API for Multimedia Application. <p>
  * http://jdiv.sourceforge.net
  *  */

public class JDiv 
{ 
 /** Class which controls the operation of JDiv.*/
 public static FunctionsSystem system = new FunctionsSystem();
 
 /** Class that handles data Input.*/
 public static FunctionsInput input = new FunctionsInput();
 
 /** Class that handles Process.*/
 public static FunctionsProcess process = new FunctionsProcess();
 
 /** Class for loading and handling Graphics.*/
 public static FunctionsGraphic graphic = new FunctionsGraphic();
 
 /** Class that creates and manages Scenes. */
 public static FunctionsScene scene = new FunctionsScene();
 
 /** Class that handles the Display functions. */
 public static FunctionsScreen screen = new FunctionsScreen();
 
 /** Class that creates and manages Texts.*/
 public static FunctionsFont font = new FunctionsFont();
	 
 /**Class for loading and handling Sounds.*/
 public static FunctionsAudio audio = new FunctionsAudio();
 
 /**Class for Math functions.*/
 public static FunctionsMath math    = new FunctionsMath();
 
 /** Class that creates and manages GUI.*/
 public static FunctionsGui gui = new FunctionsGui();
 
 /** Class that creates and manages Physics. */
 public static FunctionsPhysics physics = new FunctionsPhysics();
 
 /** Class that creates and manages Effects. */
 public static FunctionsEffects effects = new FunctionsEffects();
 
 public static TextManager textManager = new TextManager();
 
 public static PictureManager pictureManager = new PictureManager();
 
 
}